dGENdGEN Visual Studio

Guides

The craft half of this, written down. What to put in a prompt, which model suits which job, what the shapes mean and where the price comes from. Every number on these pages is read from the studio itself, so none of it quietly goes stale.

How to write a prompt that worksThe same idea gets a different result on every model. This is why, and what to write instead.2 min readCamera, lens and light, in words a model understandsThe vocabulary a cinematographer uses, and what each term does to a generated shot.4 min readWhich model for which job71 models is too many to choose from. Here is how the choice actually narrows.2 min readSizes and aspect ratiosWhy the same shape has two different names, and how to be sure you get the one you asked for.2 min readCredits, and what a generation actually costsWhere the number on the button comes from, and what happens when a run fails.2 min read