dGENdGEN Visual Studio

TEMPLATES

Start halfway, not from an empty canvas.

8 flows that are already built and already priced. Open one, change the prompt or swap the reference image, and it is your own , the models, the connections and the settings are all still yours to change.

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Placeholder , the template picker with a few cards, and one opened on the canvas.

How it works

  1. 1Pick one on an empty flowThe picker appears whenever you start something new. Every card says what the flow makes and how many steps it takes.
  2. 2Change what makes it yoursUsually that is one prompt and one reference image. The rest of the pipeline stays as it is, including the model choices and the settings that make it work.
  3. 3Run it, then keep itA template becomes an ordinary flow the moment you open it. Duplicate it per campaign and you have a way of working instead of a one-off.

What people make with it

Character Sheet

One character, four angles on a single sheet, kept consistent.

Camera Angles

One subject, five camera angles, on a single sheet.

Product visual

Your product photo in a styled scene, with its shape intact.

Before and after

Show a room before and after a restyling.

Product to UGC

From product photo to something that looks like a customer shot it, plus a clip.

Multi-Model Video

Run one image through four video models and compare the results.

Good to know

Every template is a real flow

Nothing is locked and nothing is hidden. What you open is the same kind of canvas you would have drawn yourself, with every model and setting visible.

The prompts are written out

Not keywords but full prompts, written in the style the chosen model responds to. That is most of what makes a template work, and it is the part that is hardest to copy from a screenshot.

As small as the work allows

A template that builds twelve nodes for something one good prompt does is not a template but a bill. One of ours used to do exactly that, and it was cut back.

The price is visible up front

Opening a template costs nothing. Each step shows what it will cost before you run it, so you can decide per step rather than per flow.

Agents can list them too

A connected agent can see which templates exist and build on them, so "make me one of those, but for this product" is a reasonable thing to ask.

They keep up with the catalogue

Templates point at model families, not at frozen ids, so a family that gains a better variant is picked up rather than left behind.

Questions

What is a template in dGEN Visual Studio?

A flow that has already been built: the blocks, the connections, the model choices and a written-out prompt. You open it on the canvas, change the prompt or the reference image, and run it. It is not a preset you cannot see into , everything in it is editable.

Which templates are there?

There are 8: Character Sheet, Camera Angles, Product visual, Before and after, Product to UGC, Multi-Model Video, Social post, Upscale. Each one exists because it is work people actually repeat, not to make the list look full.

Does using a template cost extra?

No. Opening one is free; you only pay for the generations you run, at the same price as anywhere else in the studio. Every step shows its cost before you start it.

Can I make my own template?

Any flow you build can be duplicated and reused, which covers most of it. Templates in the picker are the ones we ship; your own saved flows live in your overview and work the same way.

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